When the world is in flux, book design offers ‘a refuge of certainty’. Andrew Howard explains why he founded the Porto Design Summer School
There is a particularity about the education system which we take as given – that students, from infant school to university, are grouped together according to their age and experience, writes Andrew Howard.
Can emojis help people with serious difficulties in communication and self-expression? Katie Baggs is on a mission to find the ‘emoji gaps’
For Eye’s quarterly Type Tuesday on 7 March 2017, themed ‘Fists, fleurons & emojis’, I joined designers Alan Kitching, Gavin Lucas and Rian Hughes plus Emojipedia’s Jeremy Burge to chair a panel discussion on non-alphanumeric characters, writes Katie Baggs.
John O’Reilly reflects on Samuel Beckett’s Murphy and Russell Mills’s artwork for Picador’s Beckett series published in the late 1970s and early 80s
‘The sun shone having no alternative on the nothing new.’ That was Dublin in 1983 and we laughed appreciatively with the grim humour of Beckett’s opening line in Murphy, writes John O’Reilly.
For the past 28 years, Barrie Tullett has been making a typographic Dante, a project to illustrate all 100 Cantos of the Divine Comedy with letterpress, typewriters and Letraset. He is still in Purgatory … and on show in Dublin.
Appropriately enough, my love affair with typography began with a Lonely Hearts Ad, writes Barrie Tullett.
From Senet to Pandemic, the Museum of Childhood’s exhibition ‘Game Plan’ covers five thousand years of fun with board games
If there’s one thing to take away from the ‘Game Plan: Board Games Rediscovered’ exhibition is that playing board games is a serious business, writes Clare Walters.
Epilogue Press’s Flatland re-interprets the 1884 classic for the age of popular science. Review by Kevin J. Hunt
Flatland is a cult novella by Edwin A. Abbott, first published in 1884, a classic situated somewhere between fringe populism and elite literature. It playfully (and earnestly) combines mathematics and morality in an inspired piece of conceptual storytelling, writes Kevin J. Hunt.