Editorial, Max Bruinsma
To communicate more than mere messages for a client, designers must adopt an editorial point of view
Graphic design, Visual culture, Judith Williamson
The self-contratulatory message of a show about UK creativity was little more than electronic ticker tape…
Screen, Jessica Helfand
Design, technology and psychology conspire to find new ways of teasing and fraying the passive viewer’s nerves
The modern Maoist versions of traditional Chinese characters introduced ambiguity and confusion by deleting information
Richard Saul Wurman, FAIA, is an architect, cartographer and the author and designer of more than 60 books. He founded the TED conferences, which “focus on the merging & converging of the fields of Technology, Entertainment and Design”. Wurman coined the term “Information Architecture” in 1976 when he was chairman of the national convention of the American Institute of Architects (AIA) and devised the theme “The Architecture of Information”.
Travelling graphic designers supply a personal vision, in words and pictures, of professional and vernacular work in the East
A sprinkling of icons may make for a pretty interface, but many of them are opaque and meaningless
This little red book is a capitalist keepsake – a testament to the corporate culture of a chair company with exotic picture research.
Factors of scale ensured a glittering take-off for two corporate identities. But what do they actually communicate?
From the 1930s to the 1960s, The Architectural Review's eclectic methods made it a landmark in magazine design
Screens from a documentary about graphic design in four cities: New York, San Franscisco, London and Amsterdam
The exhibits are the entire contents of a swathe of blocks on downtown New York. A proposal and manifesto
Working in the crash-prone pre-history of multimedia, Post Tool has a brand of graphic design that is closer to televsion
Before the home video revolution, Fotonovels provided a graphic way to re-live the experience of Hollywood movies
‘We wanted to avoid the unspoken design taboo: Good design = subtle, tasteful, elegant, restrained. My feeling about that is: maybe so . . . depends on the context. We felt it was more important that Wired be alive than subtle . . .’